The good news, however, is that even as Resurgence gets occasionally bogged down by the banal, it still manages to deliver an overall authentic Star Trek experience. This is not an auspicious way to start a Star Trek story. In Star Trek: Resurgence, the brand-new narrative adventure game from Dramatic Labs, the story opens on… repairs. Voyager) narrowly escaping the deadly phaser fire of a Cardassian warship. In “Caretaker”, the bombastic pre-credits sequence has Chakotay and B’Elanna Torres, renegade maquis fighters (and soon-to-be crewmembers of the U.S.S. In “Emissary”, the cold open throws us into the heart of the Battle of Wolf 359, where a young Benjamin Sisko faces the destructive forces of the cybernetic Borg. In the opening act of “Encounter at Farpoint”, Captain Jean-Luc Picard and his crew encounter the omnipotent god-like being Q, soon to become one of the defining characters of the Star Trek canon. Trekkies will feel right at home, though some rough edges occasionally make it less Risa and more Rura Penthe. Available now for PS4 (reviewed), Xbox One, and Microsoft Windows.Ī choose-your-own digital adventure set in the Star Trek universe. And the game crashed on me a number of times, including every time I tried to go to the main menu after the six-hour mark and even after I finished the game but right before the credits.Our review of Star Trek: Resurgence, developed by Dramatic Labs. Auto-saving is too infrequent in some sections and you’ll have to replay a section if the game crashes. The camera sometimes sits too close to the character in tight spaces, making looking around difficult and claustrophobic. Characters sometimes have stilted animations and make awkward faces. Stuttering, graphical and texture issues, and sections where the music swelled louder than the dialog can be distracting. A drawback is that there are so many interactions with enough slight variations that you’ll still be getting tutorial pop-ups explaining what to do several hours into the game.ĭespite the outstanding story, the game itself has a number of issues. While simple, these are all used well to keep the player’s attention and add a bit of tension with possible failure. Gameplay mostly consists of making narrative choices and interacting with the environment in very simple, contextual ways such as pressing the directional stick to pull a lever, scanning objects with your tricorder, and walking across rooms. I’m perfectly fine with this, because either it was a false choice that helped tell an outstanding story, or the different outcomes were so seamlessly integrated I couldn’t tell how else it could have worked out. There are a few choices I made that seemed big, but I couldn’t tell if they had any impact on the story. Most decisions felt meaningful both because of the outcome and how specific characters would react. Each character has nuance and personality, giving me reasons to hate, love, or respect every major character I met throughout the game. The story is incredibly well-told, with my roughly twelve-hour playtime unfolding with as much surprise and suspense as a full connected season of a Star Trek show. And knowing both sides as the player heightens the tension for the whole story. It’s a near-perfect mix of having to balance the high-level politics of dealing with Starfleet, alien negotiators, and senior staff as Jara while engaging in the grunt work and experiencing real-world ramifications of those high-level decisions as Carter. The narrative flows smoothly between each character. You play as First Officer Jara Rydek and Petty Officer Carter Diaz.
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